Watching vs. Playing

In article “Why Do Videogame Stones Suck?’, Orson Scott Card commented that “cutscenes intenupt the narrative flow” of gameplay and make piaypis reei as though they have lost independence or freedom in the game.

I would simply like to state that not all gamers feel the same way as Mr, Card. Cut-scenes give game developers a chance to show off their nifty graphics (I have observed that the aesthetic gap between cut-scene and in-game graphics is frequently noticeable) and, lacking fluent in-game story development, a chance to expand on the plot, characters, and so on. Personally, production skill providing, I would be more than content to sit and watch a story developed through stunning visuals over a long interval of not playing rather than the same story be explained with less finesse in-game (i.e., as a result of my characters actions).

This entry was posted on Sunday, January 4th, 2009 at 10:40 AM and is filed under games. You can follow any responses to this entry through the RSS 2.0 feed. Both comments and pings are currently closed.

Comments are closed.