Video Games or Entertainment?

Videogames as ‘games’ is inhibiting their adoption by mainstream society (who relates gaming to children’s activities). From the article: “Things have changed, of course. Video game content now runs the gamut from kid-friendly titles like Curious George and LEGO Star Wars to adult-themed offerings such as GTA San Andreas and Black to the highly socialized online communities of World of Warcraft and Second Life or the largely adult-populated casual game scene of Pogo.

Over the years, gamers and game designers have recognized the artistic and expressive potential of videogames, along with their power to enlighten and entertain players from four to ninety-four. But there are also millions who missed that particular cultural bus.”

This entry was posted on Wednesday, March 4th, 2009 at 9:35 PM and is filed under games. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

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