Preaching To The Converted?
Considering how great you claim BioShock, your elliptical review doesn’t make it clear why. Having few choices and being blatantly manipulated by situations, characters, and level design is hardly new - and usually frowned upon. The strength of reviewer Sean Molloy’s emotional reactions may say more about him than the game, for all I know. Two “surprisingly similar paths” with two endings, one ‘ unfulfilling?”
This is gaming greatness? What makes this so artistic?
Your BioShock review also assumes I’m already familiar with the game. Mostly, I’m not: I don’t have time to pore over previews and discussion boards, and I know from experience that what’s discussed in a preview often doesn’t match up with the final product. The review’s tiny pictures, obscure captions, and undefined references (”plasmids”?) leave me wondering just what BioShock is about and what it’s like to play it. It sounds like you’re preaching to the converted instead of helping a potential buyer decide whether to purchase the game.
