Archive for January, 2009

This will help you hear any conversation

Jan 28th, 2009 Posted in technology | no comment »

The Orbitor’s ears and eyes are powerful enough to capture distant sounds (and voices) from 300 feet away. Viewfinder with 10x prism optical system lets you zoom in and see what you’re hearing close up. Sounds and images impossible for the human ears and eyes to pick up will now seem as if you’re only a couple of feet away. Imagine sitting in the upper deck of a baseball stadium and hearing and seeing players talking in the dugout. Are those men on the street corner dealing drugs? Now you can eavesdrop from a safe distance with the Orbitor Electronic Listening Device.

Outdoorsmen and bird watchers can tap into Mother Nature’s secrets like never before and be thrilled at the sound quality of this ingenious listening device. This top-of-the-line secret surveillance device is perfect for when you really need to know what’s going on! Once you own the Orbitor, you’ll discover thousands of uses for it. Find out what your kids and their friends are plotting in the garage. Listen to whales sounding on the open sea. Take it to a concert when you’re too far away from the action. Opera lovers and theatergoers can sit in the back row and hear as well as those in the $300 front seats.

In fact, the Orbitor Electronic Listening Device can go to all entertainment venues. To enhance your use of the Orbitor Electronic Listening Device, we’ve even added a playback system that records up to 120 seconds on a digital chip — so you not only hear from afar, you have an electronic record of it. Includes a pair of comfortable padded full-size headphones. Requires one 9-volt battery (not included). Is someone talking about you? Now you’ll know.

Machines are taking over

Jan 19th, 2009 Posted in technology | no comment »

Students at a German university have facilitated the downfall of human civilisation by developing a robot to replace the pub landlord, Ananova chillingly reports.

So far though, the Hermann the barman can only pour pressurised German wheat beer - child’s play relative to the fine art of pulling a pint of foaming nut-brown ale.

Professor Thomas Weber at the Technical University of Darmstadt set students the challenge of bringing in a working prototype for ВЈ53, in the hope that it will go into mass production.

The misanthrope tried to mitigate his treason against humanity: “We don’t want to compete with landlords, merely make their lives and those of their waiters easier.”

This is funny .. looks like we are losing against the machines

Watching vs. Playing

Jan 4th, 2009 Posted in games | Comments Off

In article “Why Do Videogame Stones Suck?’, Orson Scott Card commented that “cutscenes intenupt the narrative flow” of gameplay and make piaypis reei as though they have lost independence or freedom in the game.

I would simply like to state that not all gamers feel the same way as Mr, Card. Cut-scenes give game developers a chance to show off their nifty graphics (I have observed that the aesthetic gap between cut-scene and in-game graphics is frequently noticeable) and, lacking fluent in-game story development, a chance to expand on the plot, characters, and so on. Personally, production skill providing, I would be more than content to sit and watch a story developed through stunning visuals over a long interval of not playing rather than the same story be explained with less finesse in-game (i.e., as a result of my characters actions).